![]() ![]() it would be nice sometimes to let lose and play with Sauron himself, but you cant have everything!Įxceedingly unbalanced, but perfectly so! this map is based on Lotr and player balance certainly isnt an issue in the book. frequently unexpected discoveries and events add to this feeling, there were plenty of times when bleak moments were filled with hope as i found new allies, or dismay as the enemy found their own. Great Job BlackRose.īrilliant, very challenging indeed but never so difficult that it seemed pointless carrying on, or trying different tactics. While other Lord of the Rings scenarios might have great maps this one has the custom units, spells and events that bring the Books to life more than any other LotR scenario I have ever played. This will put all other Lord of the Rings scenarios to shame. ![]() A quick search of the forums clears the problem up so it’s no big deal. Game instructions are fantastic, but be warned the installation instructions are a bit confusing. The map seems a tad bit short on its north south axis to me but its still a very well done map. For example, if you want the Ents to join your side, then you have to get BOTH Marry and Pippin to Entmoot to activate that event. The author inserted loads of events that occurred in the book. Balance was not meant to be a factor and isn’t. This scenario was not designed for balance it was designed for a good challenge. Each with custom made units! Lord of the Rings Grognards will be burning the midnight candle on this one. Special Thanks to Beren V, MicahGoodman, ripcarr, PawelS and iceman for all your help!Ĭomments & Reviews ( All | Comments Only | Reviews Only ) MicahGoodman THIRD AGE TOTAL WAR 3.2 INSTALATION MODRemember to support your local Map and Mod Makers by adding ratings and comments (not just for mine!) as feedback makes the process all worthwhile and encourages more maps and mods to be released! THIRD AGE TOTAL WAR 3.2 INSTALATION UPDATEThis should be the final version unless any bugs are found (its been thoroughly tested) or if an update is needed for AoWSM v1.3. The Fellowship is split in such a way as to allow 3 or 4 players to take on Sauron's Alliance. New Interaction with Sauron and the map (The game will play a little slower at the begining but not nearly as slow in the end game)Ī fine and rousing single player experience, and also set up for multi player. *Nearly Triple versions 1.1's Item Count*ĥ Playable Sides Difficulty **** is hardest.Īll sides are difficult however, this map is very challenging! (You can put it down and pick it back up if you already are in possession of the item!) *More than Double 1.1 versions total events*ġ20 LoTR Items, More than 1/2 With unique scripted descriptions. Nearly a 100 Custom LoTR Units with descriptions andīrand New and Revitalized Map, very detailed!ġ300 Events to make this Scenario unfold very much like the War of The Ring and Beyond. No other LoTR Scenario will offer quite what this one is! If your skeptical about Mod Packs, Installation and Removal is easy, you owe it to yourself to try this. If you've played v1.1 it was but a taste of what this map/mod pack has to offer. LordoftheRingsv1.3 Map had one slight error, Orcist was wearable on the head, this was a minor glitch and i'm really not sure how it got there! It has been fixed. MrFrumpkins pointed out a slight installation error, the LordoftheRingsResource Folder was missing, its been re added (It still works however but to avoid installation difficulties i changed it!) Any ideas would be appreciated.Posted on 01/18/04 06:39 PM (updated 06/12/04) File Details I would like to know if there is any solution that could be used without losing my current campaign. I've searched some other similar threads and forums on the matter, but I'm not so good on technical stuff, and most of the solutions I found seem to work only for brand-new campaigns, such as the 3.2 patch. I read something somewhere about a LargeAdressAware file that supposedly helps with the memory limit of the game, and about some kind of daylight savings thing but I couldn't find it in the options. I am uncertain whether it is caused by the catapult artillery or the axethowers. ![]() No matter how the battle plays out, at some point the game crashes. So far so good until I came across a large dwarven army. Im currently playing the 3.0 Third Age Total War mod in Easterling Campaign, turn 80 aprox. ![]()
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